Microsoft HoloLens is a wearable device and is the first self-contained, holographic computer, enabling you to engage with your digital content and interact with holograms in the world around you. One main capability of the commercial HoloLens will be to interact with entertainment applications as holograms. 

Role: UX, UI and Interaction Design
Platform: HoloLens
Deliverables: User research artifacts, sketches, defining and prioritizing features, high fidelity mockups. 
Challenge: How do we design an interface and interaction model for a seamless browsing and viewing experience in augmented reality? 
Solution: Concept and design a viewing experience utilizing  4D effects.
Browsing layout:
This was the first iteration of the user’s viewing experience while browsing through the “Originals” genre. In order to select a series, the user would wave through the browsing wheel until their pick was front and center. After testing, users felt this layout was a bit congested.
 A second person's perspective of the initial iteration. 
Selecting profile:
The screens below represent a member's journey while browsing through Netflix Originals and selecting "The Crown" to watch, using the Microsoft HoloLens. After launching the Netflix app from the desktop, the first hologram is the profile choice pop up.
Home screen:
Once a user's profile is selected, they are taken to their Netflix home screen. 
Filtering genres:
Through research, I found that users prefer to have genres separated by film or television series.
Final browsing layout:
This browsing layout does not overwhelm the user, as they are able to concentrate on a handful of choices per swipe.
To increase screen view: users face their palm towards the hologram & widen fingertips as they pull towards themselves.
After 10 seconds, the global navigation window will disappear. 
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